The 5 Top Challenges Developers Face When Incorporating Augmented Reality in Their Apps
Augmented Reality technology is still relatively new, but we now know from Pokemon Go’s massive success that is going to be part of the future of mobile app development.
Even though it promises to improve our user experience, there are still some challenges and pitfalls when it comes to its integration. Below are just some of those challenges that developers face.
Most app developers are reluctant to include AR technology in their applications for the simple reason that many phones (at least the ones from 3 years ago) still are not capable enough to handle such a thing.
However, with more and more phones being released on an annual basis; boasting new and improved specs across the board, app developers can rest easy knowing that it will be something that will be enjoyed by the vast majority of smartphone users.
AR technology relies heavily on a smartphone’s specs. Some of the hardware that is needed for the technology include the accelerometer and the compass, for example. One of the challenges is that these hardware specs may be disturbed by electronic interference.
The app developers would have to make it a point to integrate AR technology by utilizing the same hardware specs, but ensuring that it doesn’t get disturbed by anything (so it works flawlessly).
This technology, at least in the mobile app space, is still relatively new. Therefore, there is still no content that would be enticing to create for the people to enjoy.
Sure, Pokemon Go is one of the many iterations of AR technology, but since it is still relatively new, this is one of the most challenging aspects of incorporating such technologies in mobile app development.
When you ask people about AR technology, they might think that you are crazy. Pokemon Go, despite its massive success, is just another game for them. Most people do not really care about the technology that is involved, which is why it might be hard for you to truly integrate AR technology into your apps, at least, for now.
The implementation of this would be risky, at this point, since people still do not know about AR that much. And, if people do not know about it, it might be too risky for you to invest your time in making use of this technology since people might not like it in the end.
For an app developer to integrate AR technology, they must first get a framework that supports this feature. At the time of writing this article, there are still not a lot of development frameworks that support this and those that do should be installed in a suitable computer operating environment.
We might not see mainstream implementations of this in the next 2 years or so, but do expect AR to be used in the general public for years to come.